#pragma once #ifndef SHADERLOADER_H #define SHADERLOADER_H #if defined(_WIN32) #include #endif #include GLuint shader_load_from_files( GLenum shader_unit, char const * const * const filepaths ); typedef struct shader_program_sources { GLenum unit; char const * const * paths; } shader_program_sources; GLuint shader_program_load_from_files( shader_program_sources const * const sources ); #endif/*SHADERLOADER_H*/