From d687bd910f073bcae853c7f46f6cbe6b88ad66f5 Mon Sep 17 00:00:00 2001 From: Wolfgang Draxinger Date: Mon, 25 Apr 2016 23:13:19 +0200 Subject: keep ratio of window filled constant regardless of aspect --- shaderloader/shaderloader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaderloader') diff --git a/shaderloader/shaderloader.c b/shaderloader/shaderloader.c index a135a98..b19fe33 100644 --- a/shaderloader/shaderloader.c +++ b/shaderloader/shaderloader.c @@ -202,7 +202,7 @@ GLuint shader_load_from_files( shader_infolog ); fprintf(stderr, "shader compilation failed; sources:\n"); for(i = 0; i < filecount; i++) { - fprintf(stderr, " %.2d: %s\n", i, filepaths[i]); + fprintf(stderr, " %.2u: %s\n", (unsigned)i, filepaths[i]); } fputs("compile log:\n", stderr); fwrite(shader_infolog, returned_length, 1, stderr); -- cgit v1.2.3