From 2ca04fbe7985ee944f3fa6302886a252a51add0c Mon Sep 17 00:00:00 2001 From: Wolfgang Draxinger Date: Sun, 24 Apr 2016 23:52:45 +0200 Subject: initial commit --- linmath.h/README | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 linmath.h/README (limited to 'linmath.h/README') diff --git a/linmath.h/README b/linmath.h/README new file mode 100644 index 0000000..9c43c8e --- /dev/null +++ b/linmath.h/README @@ -0,0 +1,12 @@ +# linmath.h -- A small library for linear math as required for computer graphics + +linmath.h provides the most used types required programming computer graphice: + +vec3 -- 3 element vector of floats +vec4 -- 4 element vector of floats (4th component used for homogenous computations) +mat4x4 -- 4 by 4 elements matrix, computations are done in column major order +quat -- quaternion + +The types are deliberately named like the types in GLSL. In fact they are meant to +be used for the client side computations and passing to same typed GLSL uniforms. + -- cgit v1.3.1