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<title>pointoverdrawbench/shaderloader, branch master</title>
<subtitle>Synthetic benchmark for measuring GPU's point primitive overdraw performance.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.datenwolf.net/pointoverdrawbench/'/>
<entry>
<title>keep ratio of window filled constant regardless of aspect</title>
<updated>2016-04-25T21:13:19+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2016-04-25T21:13:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.datenwolf.net/pointoverdrawbench/commit/?id=d687bd910f073bcae853c7f46f6cbe6b88ad66f5'/>
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<entry>
<title>shaderloader C89, CMake</title>
<updated>2016-04-24T22:09:47+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2016-04-24T22:09:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.datenwolf.net/pointoverdrawbench/commit/?id=fa9460072407ae2f131e6f7b268e5bbbbb086550'/>
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<entry>
<title>initial commit</title>
<updated>2016-04-24T21:52:45+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2016-04-24T21:52:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.datenwolf.net/pointoverdrawbench/commit/?id=2ca04fbe7985ee944f3fa6302886a252a51add0c'/>
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