From c74d18502161f366bb2c3fd62b95012427a990b4 Mon Sep 17 00:00:00 2001 From: Malte Heidemann Date: Wed, 30 Mar 2022 02:26:08 +0200 Subject: changed formatting in README --- README.md | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 7a06566..b80f56f 100644 --- a/README.md +++ b/README.md @@ -2,14 +2,12 @@ [![CircleCI](https://circleci.com/gh/datenwolf/linmath.h.svg?style=svg)](https://app.circleci.com/pipelines/github/datenwolf/linmath.h) - linmath.h provides the most used types required for programming computer graphics: -vec3 -- 3 element vector of floats -vec4 -- 4 element vector of floats (4th component used for homogenous computations) -mat4x4 -- 4 by 4 elements matrix, computations are done in column major order -quat -- quaternion +- `vec3` -- 3 element vector of floats +- `vec4` -- 4 element vector of floats (4th component used for homogenous computations) +- `mat4x4` -- 4 by 4 elements matrix, computations are done in column major order +- `quat` -- quaternion The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms. - -- cgit v1.2.3