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* fixed bug in perspective introduced by contribution made by learnopenglesWolfgang Draxinger2013-10-211-3/+3
* fixed some embarrassing syntax and semantic mistakesWolfgang Draxinger2013-10-201-31/+20
* changed matrix in place to use mat4x4_row extraction and vec4_inner productWolfgang Draxinger2013-10-121-5/+16
* Refactor mat4x4_look_at to reuse internal functions and data types.Learn OpenGL ES2013-09-191-42/+21
* Update 'const' coding style.Learn OpenGL ES2013-09-191-2/+2
* Update indentationLearn OpenGL ES2013-09-191-5/+5
* Add mat4x4_translate_in_place(), mat4x4_perspective(), and mat4x4_look_at().Learn OpenGL ES2013-09-181-0/+95
* minor fix in quat_from_mat4x4 with huge impactWolfgang Draxinger2013-01-291-2/+3
* fixed some bugs in mat4x4_rotate and mat4x4_orthoWolfgang Draxinger2013-01-052-26/+24
* updated licence clause to WTFPL, adding legal safety for me and the users.Wolfgang Draxinger2012-09-302-1/+19
* fixed several bugs in matrix processingWolfgang Draxinger2012-09-301-4/+10
* fixed mat4x4_mul and frustum functions. mat4x4_rotate still needs fixingWolfgang Draxinger2012-08-111-11/+16
* fixed vec<n>_length vs. vec<n>_len, rotation matrix intermediary rotscale mat...Wolfgang Draxinger2012-03-161-3/+3
* README updated, LICENCE addedWolfgang Draxinger2012-01-212-0/+13
* inplace mat4x4_invert now possibleWolfgang Draxinger2012-01-071-1/+3
* fixesWolfgang Draxinger2012-01-061-40/+52
* linmath.h -- added code for ortho projection matrix, fixed some copynpaste ty...Wolfgang Draxinger2012-01-061-5/+18
* added linmath.hWolfgang Draxinger2012-01-061-0/+411
* first commitWolfgang Draxinger2012-01-061-0/+0