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path: root/tools/viz/survive_viewer.js
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var objs = {};
var visible_tolerance = 48000000 / 15;
var downAxes = {};
var angles = {};
var ctx;
var canvas;
var oldDrawTime = 0;
var timecode = {};
var oldPoseTime = 0, poseCnt = 0;
var oldPose = [0, 0, 0];
var scene, camera, renderer, floor, fpv_camera;

$(function() { $("#toggleBtn").click(function() { $("#cam").toggle(); }); });

function add_lighthouse(idx, p, q) {
	var group = new THREE.Group();

	var lh = new THREE.AxesHelper(1);

	group.position.fromArray(p);
	group.quaternion.fromArray([ q[1], q[2], q[3], q[0] ]);

	var height = 10;

	var geometry = new THREE.ConeGeometry(height / Math.cos(60 / 180 * Math.PI), height, 4, 1, true);
	var material = new THREE.MeshBasicMaterial({
		color : 0x1F1FFF,
		opacity : 0.02,
		transparent : true,
		blending : THREE.AdditiveBlending,
		side : THREE.DoubleSide,
		depthTest : false
	});
	var cone = new THREE.Mesh(geometry, material);

	var lhBoxGeom = new THREE.CubeGeometry(.1, .1, .1);
	var lhBoxMaterial = new THREE.MeshLambertMaterial({color : 0x111111, side : THREE.FrontSide});
	var lhBox = new THREE.Mesh(lhBoxGeom, lhBoxMaterial);
	group.add(lhBox);

	cone.translateZ(-height / 2);
	cone.rotateZ(Math.PI / 4);
	cone.rotateX(Math.PI / 2);

	group.add(cone);

	group.add(lh);
	scene.add(group);
	}

function recolorTrackers(when) {
	for (var key in angles) {
		var colors = [];

		for (var lh = 0; lh < 2; lh++) {
			var bvalue = {"WW0" : "FF", "TR0" : "00"};
			ctx.strokeStyle = (lh === 0 ? "#FF00" : "#00FF") + bvalue[key];

			if (angles[key][lh])

				for (var id in angles[key][lh]) {
					var ang = angles[key][lh][id];

					colors[id] = colors[id] || 0;

					if (ang[0] === undefined || ang[1] === undefined)
						continue;

					for (var acode = 0; acode < 2; acode++) {
						if (ang[acode][1] < when[key] - visible_tolerance)
							continue;

						var augment = 0xf;
						if (lh)
							augment = augment << 8;
						if (acode)
							augment = augment << 4;

						colors[id] = colors[id] | augment;
					}
				}
			}

		for (var id in colors) {
			if (objs[key]) {
				var material = objs[key].sensors[id];
				material.color.setHex(colors[id]);
			}
		}
	}
	}

function redrawCanvas(when) {
	oldDrawTime = new Date().getTime();
	if (!ctx) {
		canvas = document.getElementById("camcanvas");
		ctx = canvas.getContext("2d");
		}
	if (!$(canvas).is(":visible")) {
		return true;
	}
	ctx.clearRect(0, 0, canvas.width, canvas.height);

	var fov_degrees = 150;
	var fov_radians = fov_degrees / 180 * Math.PI;

	function rad_to_x(ang) {
		var half_fov = fov_radians / 2;
		return ang / half_fov * canvas.width / 2 + canvas.width / 2;
		}
	var rad_to_y = rad_to_x;

	ctx.strokeStyle = "#ffffff";
	ctx.beginPath();
	for (var x = -fov_degrees; x < fov_degrees; x += 10) {
		var length = Math.abs(x) == 60 ? canvas.width : 10;
		ctx.moveTo(rad_to_x(x / 180 * Math.PI), 0);
		ctx.lineTo(rad_to_x(x / 180 * Math.PI), length);

		ctx.moveTo(0, rad_to_x(x / 180 * Math.PI));
		ctx.lineTo(length, rad_to_x(x / 180 * Math.PI));

		ctx.moveTo(rad_to_x(x / 180 * Math.PI), canvas.width);
		ctx.lineTo(rad_to_x(x / 180 * Math.PI), canvas.width - length);

		ctx.moveTo(canvas.width, rad_to_x(x / 180 * Math.PI));
		ctx.lineTo(canvas.width - length, rad_to_x(x / 180 * Math.PI));
	}

	ctx.stroke();

	for (var key in angles) {
		for (var lh = 0; lh < 2; lh++) {
			var bvalue = {"WW0" : "FF", "TR0" : "00", "HMD" : "88"};
			ctx.strokeStyle = (lh === 0 ? "#FF00" : "#00FF") + bvalue[key];

			if (angles[key][lh])

				for (var id in angles[key][lh]) {
					var ang = angles[key][lh][id];

					if (ang[0] === undefined || ang[1] === undefined || ang[1][1] < when[key] - visible_tolerance ||
						ang[0][1] < when[key] - visible_tolerance)
						continue;

					var half_fov = 1.0472 * 2 / 5.;
					var x = ang[0][0] / half_fov * canvas.width / 2 + canvas.width / 2;
					var y = -ang[1][0] / half_fov * canvas.height / 2 + canvas.height / 2;

					ctx.fillStyle = "white";
					ctx.font = "14px Arial";
					// ctx.fillText(id, x, y);

					ctx.beginPath();
					ctx.arc(x, y, 1, 0, 2 * Math.PI);
					ctx.stroke();
				}
		}
	}
	}

function create_tracked_object(info) {
	var sensorGeometry = new THREE.SphereGeometry(.01, 32, 16);
	var group = new THREE.Group();
	group.sensors = [];
	if (info.config && info.config.lighthouse_config) {
		for (var idx in info.config.lighthouse_config.modelPoints) {
			var p = info.config.lighthouse_config.modelPoints[idx];
			var pn = info.config.lighthouse_config.modelNormals[idx];
			var color = idx / info.config.lighthouse_config.modelPoints * 0xFFFFFF;
			if (idx === 0)
				color = 0x00ff00;
			var sensorMaterial = new THREE.MeshBasicMaterial({color : color});
			var newSensor = new THREE.Mesh(sensorGeometry, sensorMaterial);
			newSensor.position.set(p[0], p[1], p[2]);

			var normalGeom = new THREE.Geometry();
			normalGeom.vertices.push(newSensor.position,
									 new THREE.Vector3(p[0] + pn[0] * .02, p[1] + pn[1] * .02, p[2] + pn[2] * .02));
			var normal =
				new THREE.Line(normalGeom, new THREE.LineBasicMaterial({color : idx == 4 ? 0xFF0000 : 0x00FF00}));
			group.add(normal);
			group.sensors[idx] = sensorMaterial;
			group.add(newSensor);
		}
		}
	var axes = new THREE.AxesHelper(1);
	group.add(axes);

	objs[info.tracker] = group;
	scene.add(group);
	}

var trails;
var MAX_LINE_POINTS = 100000;
function update_trails() {
	if (this.checked) {
		var geometry = new THREE.Geometry();
		var material = new THREE.LineBasicMaterial({color : 0x305ea8});

		for (i = 0; i < MAX_LINE_POINTS; i++) {
			geometry.vertices.push(new THREE.Vector3(0, 0, 0));
		}
		geometry.dynamic = true;

		trails = new THREE.Line(geometry, material);

		scene.add(trails);
	} else {
		if (trails)
			scene.remove(trails);
	}
}

$(function() { $("#trails").change(update_trails); });

var survive_log_handlers = {
	"LH_POSE" : function(v) {
		var obj = {
			lighthouse : parseInt(v[1]),
			position : [ parseFloat(v[3]), parseFloat(v[4]), parseFloat(v[5]) ],
			quat : [ parseFloat(v[6]), parseFloat(v[7]), parseFloat(v[8]), parseFloat(v[9]) ]
		};

		add_lighthouse(obj.lighthouse, obj.position, obj.quat);
	},
	"POSE" : function(v, tracker) {
		var obj = {
			tracker : v[1],
			position : [ parseFloat(v[3]), parseFloat(v[4]), parseFloat(v[5]) ],
			quat : [ parseFloat(v[6]), parseFloat(v[7]), parseFloat(v[8]), parseFloat(v[9]) ]
		};

		if (objs[obj.tracker]) {
			var now = new Date().getTime();
			if (oldPoseTime + 5000 < now) {
				oldPoseTime = now;
				console.log((poseCnt / 5) + "hz");
				poseCnt = 0;
			}
			poseCnt++;
			objs[obj.tracker].position.set(obj.position[0], obj.position[1], obj.position[2]);
			objs[obj.tracker].quaternion.set(obj.quat[1], obj.quat[2], obj.quat[3], obj.quat[0]);
			objs[obj.tracker].verticesNeedUpdate = true;

			var d = 0;
			for(var i = 0; i < 3;i++) {
				d += Math.pow(obj.position[i] - oldPose[i], 2.);
            }
			if (trails && Math.sqrt( d ) > .01) {

				trails.geometry.vertices.push(trails.geometry.vertices.shift()); // shift the array
				trails.geometry.vertices[MAX_LINE_POINTS - 1] =
					new THREE.Vector3(obj.position[0], obj.position[1], obj.position[2]);
				trails.geometry.verticesNeedUpdate = true;
                oldPose = obj.position;
			}

			if ("HMD" === obj.tracker) {
				var up = new THREE.Vector3(0, 1, 0);
				var out = new THREE.Vector3(0, 0, 1);

				fpv_camera.up = up.applyQuaternion(objs[obj.tracker].quaternion);
				var lookAt = out.applyQuaternion(objs[obj.tracker].quaternion);
				lookAt.add(objs[obj.tracker].position);

				fpv_camera.position.set(obj.position[0], obj.position[1], obj.position[2]);
				fpv_camera.lookAt(lookAt);
			}
		}
	},
	"CONFIG" : function(v, tracker) {
		var configStr = v.slice(3).join(' ');
		var config = JSON.parse(configStr);
		var obj = {config : config, tracker : v[1]};

		create_tracked_object(obj);
	},
	'A' : function(v, tracker) {
		var obj = {
			tracker : v[1],
			sensor_id : parseInt(v[3]),
			acode : parseInt(v[4]),
			timecode : parseInt(v[5]),
			length : parseFloat(v[6]),
			angle : parseFloat(v[7]),
			lighthouse : parseInt(v[8])
		};

		angles[obj.tracker] = angles[obj.tracker] || {};
		angles[obj.tracker][obj.lighthouse] = angles[obj.tracker][obj.lighthouse] || {};
		angles[obj.tracker][obj.lighthouse][obj.sensor_id] = angles[obj.tracker][obj.lighthouse][obj.sensor_id] || {};

		angles[obj.tracker][obj.lighthouse][obj.sensor_id][obj.acode & 1] = [ obj.angle, obj.timecode ];
		timecode[obj.tracker] = obj.timecode;
	},
	'LOG' : function(v) {
		var msg = v.slice(3).join(' ');

		var consoleDiv = $("#console");
		consoleDiv.append(msg + "</br>");
		consoleDiv[0].scrollTop = consoleDiv[0].scrollHeight;

	},
	"I" : function(v, tracker) {
		var obj = {
			mask : parseInt(v[3]),
			timecode : parseInt(v[4]),
			accelgyro : [
				parseFloat(v[5]), parseFloat(v[6]), parseFloat(v[7]), parseFloat(v[8]), parseFloat(v[9]),
				parseFloat(v[10])
			],
			tracker : v[1]
		};

		if (objs[obj.tracker]) {
			if (!downAxes[obj.tracker] && objs[obj.tracker]) {
				downAxes[obj.tracker] = new THREE.Geometry();
				downAxes[obj.tracker].vertices.push(new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, 0));

				var line = new THREE.Line(downAxes[obj.tracker], new THREE.LineBasicMaterial({color : 0xffffff}));
				scene.add(line);
				}

			if (objs[obj.tracker].position) {
				var q = obj.accelgyro;

				downAxes[obj.tracker].vertices[0] = objs[obj.tracker].position;
				downAxes[obj.tracker].vertices[1].fromArray(q);
				downAxes[obj.tracker].vertices[1].add(objs[obj.tracker].position);
				downAxes[obj.tracker].verticesNeedUpdate = true;
			}
		}

	}
};

function add_survive_log_handler(name, entry) { survive_log_handlers[name] = entry; }
function process_survive_handlers(msg) {
	var s = msg.split(' ');

	if (survive_log_handlers[s[2]]) {
		survive_log_handlers[s[2]](s);
		}

	return {};
}

var survive_ws;

// Dial up the websocket
$(function() {
	setTimeout(function() {

		var url = new URL(window.location.href);
		var remote = url.searchParams.get("remote");

		if (remote && remote.length) {
			survive_ws = new WebSocket("ws://" + remote + "/ws");
		} else if (window.location.protocol === "file:") {
			survive_ws = new WebSocket("ws://localhost:8080/ws");
		} else {
			survive_ws = new WebSocket(((window.location.protocol === "https:") ? "wss://" : "ws://") +
									   window.location.host + "/ws");
		}

		survive_ws.onmessage = function(evt) {
			var msg = evt.data;
			process_survive_handlers(msg);
		};

	}, 60); // Hacky, but this gives the server time to restart on CTRL+R
});

// Init and start the render loop
$(function() {
	// initialization
	init();

	// animation loop / game loop
	animate();
})

///////////////
// FUNCTIONS //
///////////////

function
init() {
	///////////
	// SCENE //
	///////////
	scene = new THREE.Scene();

	var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
	// camera attributes
	var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.01, FAR = 200;

	// set up camera
	camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
	camera.up = new THREE.Vector3(0, 0, 1);

	fpv_camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, .1, FAR);
	scene.add(fpv_camera);

	// add the camera to the scene
	scene.add(camera);
	camera.position.set(5, 2, 5.00);
	camera.lookAt(scene.position);

	for (var z = 0; z < 5; z++) {
		for (var i = -4; i < 5; i++) {
			for (var j = 0; j < 5; j++) {
				var size = .1;
				var geometry = new THREE.BoxGeometry(size, size, size);

				var cube = new THREE.Mesh(geometry, material);
				var x, y, zz = z, color;
				switch (j) {
				case 0:
					x = i;
					y = 5;
					color = 0xff;
					break;
				case 1:
					x = i;
					y = -5;
					color = 0xff00;
					break;
				case 2:
					x = 5;
					y = i;
					color = 0xff0000;
					break;
				case 3:
					x = -5;
					y = i;
					color = 0xffffff;
					break;
				case 4:
					x = 2 * z - 5;
					y = i;
					zz = 5;
					color = 0xffff00;
					break;
					}
				var material = new THREE.MeshStandardMaterial({color : color});
				cube.position.set(x, y, zz);
				scene.add(cube);
			}
		}
	}

	//////////////
	// RENDERER //
	//////////////

	renderer = new THREE.WebGLRenderer({antialias : true});
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);

	// attach div element to variable to contain the renderer
	var container = document.getElementById('ThreeJS');

	// attach renderer to the container div
	container.appendChild(renderer.domElement);

	// move mouse and: left   click to rotate,
	//                 middle click to zoom,
	//                 right  click to pan
	var controls = new THREE.OrbitControls(camera, renderer.domElement);

	// create a light
	var light = new THREE.PointLight(0xffffff);
	light.position.set(0, 0, 5);
	scene.add(light);

	var floorMaterial =
		new THREE.MeshBasicMaterial({color : 0x000000, opacity : 0.15, transparent : true, side : THREE.FrontSide});
	var floorGeometry = new THREE.PlaneGeometry(10, 10);
	floor = new THREE.Mesh(floorGeometry, floorMaterial);
	floor.position.z = -1;

	scene.add(floor);

	var skyBoxGeometry = new THREE.CubeGeometry(50, 50, 50);
	var skyBoxMaterial = new THREE.MeshBasicMaterial({color : 0x888888, side : THREE.BackSide});
	var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial);
	scene.add(skyBox);

	var axes = new THREE.AxesHelper(5);
	scene.add(axes);

	update_trails.call($("#trails")[0]);
}

function animate() {
	requestAnimationFrame(animate);
	recolorTrackers(timecode);
	render();
	redrawCanvas(timecode);
	}

function render() {
	var use_fpv = $("#fpv")[0].checked;
	renderer.render(scene, use_fpv ? fpv_camera : camera);
}