aboutsummaryrefslogtreecommitdiff
path: root/src/poser_epnp.c
blob: 90fab655263dc57c88f5d309bab1ddf48e3a4548 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193

#ifndef USE_DOUBLE
#define FLT double
#define USE_DOUBLE
#endif

#include <poser.h>
#include <survive.h>
#include <survive_reproject.h>

#include "epnp/epnp.h"
#include "linmath.h"
#include "math.h"
#include "stdio.h"

static SurvivePose solve_correspondence(SurviveObject *so, epnp *pnp, bool cameraToWorld) {
	SurvivePose rtn = {0};
	// std::cerr << "Solving for " << cal_imagePoints.size() << " correspondents" << std::endl;
	if (pnp->number_of_correspondences <= 3) {
		SurviveContext *ctx = so->ctx;
		SV_INFO("Can't solve for only %u points\n", pnp->number_of_correspondences);
		return rtn;
	}

	double r[3][3];

	double err = epnp_compute_pose(pnp, r, rtn.Pos);

	CvMat R = cvMat(3, 3, CV_64F, r);
	CvMat T = cvMat(3, 1, CV_64F, rtn.Pos);

	// Super degenerate inputs will project us basically right in the camera. Detect and reject
	if (magnitude3d(rtn.Pos) < 0.25) {
		return rtn;
	}

	// Requested output is camera -> world, so invert
	if (cameraToWorld) {
		FLT tmp[3];
		CvMat Tmp = cvMat(3, 1, CV_64F, tmp);
		cvCopyTo(&T, &Tmp);

		// Flip the Rotation matrix
		cvTranspose(&R, &R);
		// Then 'tvec = -R * tvec'
		cvGEMM(&R, &Tmp, -1, 0, 0, &T, 0);
	}

	LinmathQuat tmp;
	quatfrommatrix33(tmp, r[0]);

	// Typical camera applications have Z facing forward; the vive is contrarian and has Z going out of the
	// back of the lighthouse. Think of this as a rotation on the Y axis a full 180 degrees -- the quat for that is
	// [0 0x 1y 0z]
	const LinmathQuat rt = {0, 0, 1, 0};
	quatrotateabout(rtn.Rot, tmp, rt);
	if (!cameraToWorld) {
		// We have to pre-multiply the rt transform here, which means we have to also offset our position by
		quatrotateabout(rtn.Rot, rt, tmp);
		rtn.Pos[0] = -rtn.Pos[0];
		rtn.Pos[2] = -rtn.Pos[2];
	}

	return rtn;
}

static int opencv_solver_fullscene(SurviveObject *so, PoserDataFullScene *pdfs) {
	SurvivePose additionalTx = {0};
	for (int lh = 0; lh < so->ctx->activeLighthouses; lh++) {
		epnp pnp = {.fu = 1, .fv = 1};
		epnp_set_maximum_number_of_correspondences(&pnp, so->sensor_ct);

		for (size_t i = 0; i < so->sensor_ct; i++) {
			FLT *lengths = pdfs->lengths[i][lh];
			FLT *_ang = pdfs->angles[i][lh];
			FLT ang[2];
			survive_apply_bsd_calibration(so->ctx, lh, _ang, ang);
			if (lengths[0] < 0 || lengths[1] < 0)
				continue;

			epnp_add_correspondence(&pnp, so->sensor_locations[i * 3 + 0], so->sensor_locations[i * 3 + 1],
									so->sensor_locations[i * 3 + 2], tan(ang[0]), tan(ang[1]));
		}

		SurviveContext *ctx = so->ctx;
		SV_INFO("Solving for %d correspondents", pnp.number_of_correspondences);
		if (pnp.number_of_correspondences <= 4) {
			SV_INFO("Can't solve for only %d points on lh %d\n", pnp.number_of_correspondences, lh);
			continue;
		}

		SurvivePose lighthouse2object = solve_correspondence(so, &pnp, true);

		if (quatmagnitude(lighthouse2object.Rot) != 0.0) {
			PoserData_lighthouse_pose_func(&pdfs->hdr, so, lh, &additionalTx, &lighthouse2object, 0);
		}

		epnp_dtor(&pnp);
	}

	return 0;
}

static void add_correspondences(SurviveObject *so, epnp *pnp, SurviveSensorActivations *scene, uint32_t timecode,
								int lh) {
	for (size_t sensor_idx = 0; sensor_idx < so->sensor_ct; sensor_idx++) {
		if (SurviveSensorActivations_isPairValid(scene, SurviveSensorActivations_default_tolerance, timecode,
												 sensor_idx, lh)) {
			FLT *_angles = scene->angles[sensor_idx][lh];
			FLT angles[2];
			survive_apply_bsd_calibration(so->ctx, lh, _angles, angles);

			epnp_add_correspondence(pnp, so->sensor_locations[sensor_idx * 3 + 0],
									so->sensor_locations[sensor_idx * 3 + 1], so->sensor_locations[sensor_idx * 3 + 2],
									tan(angles[0]), tan(angles[1]));
		}
	}
}

int PoserEPNP(SurviveObject *so, PoserData *pd) {

	SurviveSensorActivations *scene = &so->activations;
	switch (pd->pt) {
	case POSERDATA_IMU: {
		// Really should use this...
		PoserDataIMU *imuData = (PoserDataIMU *)pd;
		return 0;
	}
	case POSERDATA_LIGHT: {
		PoserDataLight *lightData = (PoserDataLight *)pd;

		SurvivePose posers[2] = {0};
		int meas[2] = {0, 0};
		for (int lh = 0; lh < so->ctx->activeLighthouses; lh++) {
			if (so->ctx->bsd[lh].PositionSet) {
				epnp pnp = {.fu = 1, .fv = 1};
				epnp_set_maximum_number_of_correspondences(&pnp, so->sensor_ct);

				add_correspondences(so, &pnp, scene, lightData->timecode, lh);
				static int required_meas = -1;
				if (required_meas == -1)
					required_meas = survive_configi(so->ctx, "epnp-required-meas", SC_GET, 4);

				if (pnp.number_of_correspondences > required_meas) {

					SurvivePose objInLh = solve_correspondence(so, &pnp, false);
					if (quatmagnitude(objInLh.Rot) != 0) {
						SurvivePose *lh2world = &so->ctx->bsd[lh].Pose;

						SurvivePose txPose = {.Rot = {1}};
						ApplyPoseToPose(&txPose, lh2world, &objInLh);
						posers[lh] = txPose;
						meas[lh] = pnp.number_of_correspondences;
					}
				}

				epnp_dtor(&pnp);
			}
		}

		if (meas[0] > 0 && meas[1] > 0) {
			SurvivePose interpolate = {0};
			bool winnerTakesAll = true; // Not convinced slerp does the right thing, will change this when i am

			if (winnerTakesAll) {
				int winner = meas[0] > meas[1] ? 0 : 1;
				PoserData_poser_pose_func(pd, so, &posers[winner]);
			} else {
				double a, b;
				a = meas[0] * meas[0];
				b = meas[1] * meas[1];

				double t = a + b;
				for (size_t i = 0; i < 3; i++) {
					interpolate.Pos[i] = (posers[0].Pos[i] * a + posers[1].Pos[i] * b) / (t);
				}
				quatslerp(interpolate.Rot, posers[0].Rot, posers[1].Rot, b / (t));
				PoserData_poser_pose_func(pd, so, &interpolate);
			}
		} else {
			if (meas[lightData->lh])
				PoserData_poser_pose_func(pd, so, &posers[lightData->lh]);
		}
		return 0;
	}
	case POSERDATA_FULL_SCENE: {
		return opencv_solver_fullscene(so, (PoserDataFullScene *)(pd));
	}
	}
	return -1;
}

REGISTER_LINKTIME(PoserEPNP);