var objs = {}; var visible_tolerance = 48000000 / 15; var downAxes = {}; var angles = {}; var ctx; var canvas; var oldDrawTime = 0; var timecode = {}; var oldPoseTime = 0, poseCnt = 0; var scene, camera, renderer, floor; $(function() { $("#toggleBtn").click(function() { $("#cam").toggle(); }); }); function add_lighthouse(idx, p, q) { var group = new THREE.Group(); var lh = new THREE.AxesHelper(1); group.position.fromArray(p); group.quaternion.fromArray([ q[1], q[2], q[3], q[0] ]); var height = 10; var geometry = new THREE.ConeGeometry(height / Math.cos(60 / 180 * Math.PI), height, 4, 1, true); var material = new THREE.MeshBasicMaterial({ color : 0x1F1FFF, opacity : 0.02, transparent : true, blending : THREE.AdditiveBlending, side : THREE.DoubleSide, depthTest : false }); var cone = new THREE.Mesh(geometry, material); var lhBoxGeom = new THREE.CubeGeometry(.1, .1, .1); var lhBoxMaterial = new THREE.MeshLambertMaterial({color : 0x111111, side : THREE.FrontSide}); var lhBox = new THREE.Mesh(lhBoxGeom, lhBoxMaterial); group.add(lhBox); cone.translateZ(-height / 2); cone.rotateZ(Math.PI / 4); cone.rotateX(Math.PI / 2); group.add(cone); group.add(lh); scene.add(group); } function recolorTrackers(when) { for (var key in angles) { var colors = []; for (var lh = 0; lh < 2; lh++) { var bvalue = {"WW0" : "FF", "TR0" : "00"}; ctx.strokeStyle = (lh === 0 ? "#FF00" : "#00FF") + bvalue[key]; if (angles[key][lh]) for (var id in angles[key][lh]) { var ang = angles[key][lh][id]; colors[id] = colors[id] || 0; if (ang[0] === undefined || ang[1] === undefined) continue; for (var acode = 0; acode < 2; acode++) { if (ang[acode][1] < when[key] - visible_tolerance) continue; var augment = 0xf; if (lh) augment = augment << 8; if (acode) augment = augment << 4; colors[id] = colors[id] | augment; } } } for (var id in colors) { if (objs[key]) { var material = objs[key].sensors[id]; material.color.setHex(colors[id]); } } } } function redrawCanvas(when) { oldDrawTime = new Date().getTime(); if (!ctx) { canvas = document.getElementById("camcanvas"); ctx = canvas.getContext("2d"); } if (!$(canvas).is(":visible")) { return true; } ctx.clearRect(0, 0, canvas.width, canvas.height); var fov_degrees = 150; var fov_radians = fov_degrees / 180 * Math.PI; function rad_to_x(ang) { var half_fov = fov_radians / 2; return ang / half_fov * canvas.width / 2 + canvas.width / 2; } var rad_to_y = rad_to_x; ctx.strokeStyle = "#ffffff"; ctx.beginPath(); for (var x = -fov_degrees; x < fov_degrees; x += 10) { var length = Math.abs(x) == 60 ? canvas.width : 10; ctx.moveTo(rad_to_x(x / 180 * Math.PI), 0); ctx.lineTo(rad_to_x(x / 180 * Math.PI), length); ctx.moveTo(0, rad_to_x(x / 180 * Math.PI)); ctx.lineTo(length, rad_to_x(x / 180 * Math.PI)); ctx.moveTo(rad_to_x(x / 180 * Math.PI), canvas.width); ctx.lineTo(rad_to_x(x / 180 * Math.PI), canvas.width - length); ctx.moveTo(canvas.width, rad_to_x(x / 180 * Math.PI)); ctx.lineTo(canvas.width - length, rad_to_x(x / 180 * Math.PI)); } ctx.stroke(); for (var key in angles) { for (var lh = 0; lh < 2; lh++) { var bvalue = {"WW0" : "FF", "TR0" : "00", "HMD" : "88"}; ctx.strokeStyle = (lh === 0 ? "#FF00" : "#00FF") + bvalue[key]; if (angles[key][lh]) for (var id in angles[key][lh]) { var ang = angles[key][lh][id]; if (ang[0] === undefined || ang[1] === undefined || ang[1][1] < when[key] - visible_tolerance || ang[0][1] < when[key] - visible_tolerance) continue; var half_fov = 1.0472 * 2; var x = ang[0][0] / half_fov * canvas.width / 2 + canvas.width / 2; var y = -ang[1][0] / half_fov * canvas.height / 2 + canvas.height / 2; ctx.fillStyle = "white"; ctx.font = "14px Arial"; // ctx.fillText(id, x, y); ctx.beginPath(); ctx.arc(x, y, 1, 0, 2 * Math.PI); ctx.stroke(); } } } } function create_tracked_object(info) { var sensorGeometry = new THREE.SphereGeometry(.01, 32, 16); var group = new THREE.Group(); group.sensors = []; if (info.config && info.config.lighthouse_config) { for (var idx in info.config.lighthouse_config.modelPoints) { var p = info.config.lighthouse_config.modelPoints[idx]; var pn = info.config.lighthouse_config.modelNormals[idx]; var color = idx / info.config.lighthouse_config.modelPoints * 0xFFFFFF; if (idx === 0) color = 0x00ff00; var sensorMaterial = new THREE.MeshBasicMaterial({color : color}); var newSensor = new THREE.Mesh(sensorGeometry, sensorMaterial); newSensor.position.set(p[0], p[1], p[2]); var normalGeom = new THREE.Geometry(); normalGeom.vertices.push(newSensor.position, new THREE.Vector3(p[0] + pn[0] * .02, p[1] + pn[1] * .02, p[2] + pn[2] * .02)); var normal= new THREE.Line(normalGeom, new THREE.LineBasicMaterial({color : idx == 4 ? 0xFF0000 : 0x00FF00})); group.add(normal); group.sensors[idx] = sensorMaterial; group.add(newSensor); } } var axes = new THREE.AxesHelper(1); group.add(axes); objs[info.tracker] = group; scene.add(group); } var trails; var MAX_LINE_POINTS = 100000; $(function() { $("#trails").change(function() { if (this.checked) { var geometry = new THREE.Geometry(); var material = new THREE.LineBasicMaterial({color : 0x305ea8}); for (i = 0; i < MAX_LINE_POINTS; i++) { geometry.vertices.push(new THREE.Vector3(0, 0, 0)); } geometry.dynamic = true; trails = new THREE.Line(geometry, material); scene.add(trails); } else { if (trails) scene.remove(trails); } }); }); var survive_log_handlers = { "LH_POSE" : function(v) { var obj = { lighthouse : parseInt(v[1]), position : [ parseFloat(v[3]), parseFloat(v[4]), parseFloat(v[5]) ], quat : [ parseFloat(v[6]), parseFloat(v[7]), parseFloat(v[8]), parseFloat(v[9]) ] }; add_lighthouse(obj.lighthouse, obj.position, obj.quat); }, "POSE" : function(v, tracker) { var obj = { tracker : v[1], position : [ parseFloat(v[3]), parseFloat(v[4]), parseFloat(v[5]) ], quat : [ parseFloat(v[6]), parseFloat(v[7]), parseFloat(v[8]), parseFloat(v[9]) ] }; if (objs[obj.tracker]) { var now = new Date().getTime(); if (oldPoseTime + 5000 < now) { oldPoseTime = now; console.log((poseCnt / 5) + "hz"); poseCnt = 0; } poseCnt++; objs[obj.tracker].position.set(obj.position[0], obj.position[1], obj.position[2]); objs[obj.tracker].quaternion.set(obj.quat[1], obj.quat[2], obj.quat[3], obj.quat[0]); objs[obj.tracker].verticesNeedUpdate = true; if (trails) { trails.geometry.vertices.push(trails.geometry.vertices.shift()); // shift the array trails.geometry.vertices[MAX_LINE_POINTS - 1] = new THREE.Vector3(obj.position[0], obj.position[1], obj.position[2]); trails.geometry.verticesNeedUpdate = true; } } }, "CONFIG" : function(v, tracker) { var configStr = v.slice(3).join(' '); var config = JSON.parse(configStr); var obj = {config : config, tracker : v[1]}; create_tracked_object(obj); }, 'A' : function(v, tracker) { var obj = { tracker : v[1], sensor_id : parseInt(v[3]), acode : parseInt(v[4]), timecode : parseInt(v[5]), length : parseFloat(v[6]), angle : parseFloat(v[7]), lighthouse : parseInt(v[8]) }; angles[obj.tracker] = angles[obj.tracker] || {}; angles[obj.tracker][obj.lighthouse] = angles[obj.tracker][obj.lighthouse] || {}; angles[obj.tracker][obj.lighthouse][obj.sensor_id] = angles[obj.tracker][obj.lighthouse][obj.sensor_id] || {}; angles[obj.tracker][obj.lighthouse][obj.sensor_id][obj.acode & 1] = [ obj.angle, obj.timecode ]; timecode[obj.tracker] = obj.timecode; }, 'LOG' : function(v) { var msg = v.slice(3).join(' '); var consoleDiv = $("#console"); consoleDiv.append(msg + "
"); consoleDiv[0].scrollTop = consoleDiv[0].scrollHeight; }, "I" : function(v, tracker) { var obj = { mask : parseInt(v[3]), timecode : parseInt(v[4]), accelgyro : [ parseFloat(v[5]), parseFloat(v[6]), parseFloat(v[7]), parseFloat(v[8]), parseFloat(v[9]), parseFloat(v[10]) ], tracker : v[1] }; if (objs[obj.tracker]) { if (!downAxes[obj.tracker] && objs[obj.tracker]) { downAxes[obj.tracker] = new THREE.Geometry(); downAxes[obj.tracker].vertices.push(new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, 0)); var line = new THREE.Line(downAxes[obj.tracker], new THREE.LineBasicMaterial({color : 0xffffff})); scene.add(line); } if (objs[obj.tracker].position) { var q = obj.accelgyro; downAxes[obj.tracker].vertices[0] = objs[obj.tracker].position; downAxes[obj.tracker].vertices[1].fromArray(q); downAxes[obj.tracker].vertices[1].add(objs[obj.tracker].position); downAxes[obj.tracker].verticesNeedUpdate = true; } } } }; function add_survive_log_handler(name, entry) { survive_log_handlers[name] = entry; } function process_survive_handlers(msg) { var s = msg.split(' '); if (survive_log_handlers[s[2]]) { survive_log_handlers[s[2]](s); } return {}; } var survive_ws; // Dial up the websocket $(function() { setTimeout(function() { var url = new URL(window.location.href); var remote = url.searchParams.get("remote"); if (remote && remote.length) { survive_ws = new WebSocket("ws://" + remote + "/ws"); } else if (window.location.protocol === "file:") { survive_ws = new WebSocket("ws://localhost:8080/ws"); } else { survive_ws = new WebSocket(((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + "/ws"); } survive_ws.onmessage = function(evt) { var msg = evt.data; process_survive_handlers(msg); }; }, 60); // Hacky, but this gives the server time to restart on CTRL+R }); // Init and start the render loop $(function() { // initialization init(); // animation loop / game loop animate(); }) /////////////// // FUNCTIONS // /////////////// function init() { /////////// // SCENE // /////////// scene = new THREE.Scene(); var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; // camera attributes var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.01, FAR = 200; // set up camera camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR); camera.up = new THREE.Vector3(0, 0, 1); // add the camera to the scene scene.add(camera); camera.position.set(5, 2, 5.00); camera.lookAt(scene.position); ////////////// // RENDERER // ////////////// renderer = new THREE.WebGLRenderer({antialias : true}); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); // attach div element to variable to contain the renderer var container = document.getElementById('ThreeJS'); // attach renderer to the container div container.appendChild(renderer.domElement); // move mouse and: left click to rotate, // middle click to zoom, // right click to pan var controls = new THREE.OrbitControls(camera, renderer.domElement); // create a light var light = new THREE.PointLight(0xffffff); light.position.set(0, 0, 5); scene.add(light); var floorMaterial = new THREE.MeshBasicMaterial({color : 0x000000, opacity : 0.15, transparent : true, side : THREE.FrontSide}); var floorGeometry = new THREE.PlaneGeometry(10, 10); floor = new THREE.Mesh(floorGeometry, floorMaterial); floor.position.z = -1; scene.add(floor); var skyBoxGeometry = new THREE.CubeGeometry(50, 50, 50); var skyBoxMaterial = new THREE.MeshBasicMaterial({color : 0x888888, side : THREE.BackSide}); var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial); scene.add(skyBox); var axes = new THREE.AxesHelper(5); scene.add(axes); } function animate() { requestAnimationFrame(animate); recolorTrackers(timecode); render(); redrawCanvas(timecode); } function render() { renderer.render(scene, camera); }