//<>< (C) 2016 C. N. Lohr, FULLY Under MIT/x11 License. //All MIT/x11 Licensed Code in this file may be relicensed freely under the GPL or LGPL licenses. #include "survive_internal.h" int bufferpts[32*2]; char buffermts[32*128]; int buffertimeto[32]; void survive_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ) { if( acode == -1 ) return; if( acode == 0 || acode == 2 ) //data = 0 { printf( "L X %s %d %d %d %d %d\n", so->codename, timecode, sensor_id, acode, timeinsweep, length ); bufferpts[sensor_id*2+0] = (timeinsweep-100000)/500; buffertimeto[sensor_id] = 0; //printf( "X: %d\n",bufferpts[sensor_id*2+0] ); //480-(timeinsweep)/1000; // Full scan } if( acode == 1 || acode == 3 ) //data = 1 { printf( "L Y %s %d %d %d %d %d\n", so->codename, timecode, sensor_id, acode, timeinsweep, length ); bufferpts[sensor_id*2+1] = (timeinsweep-100000)/500; //printf( "Y: %d\n",bufferpts[sensor_id*2+1] ); buffertimeto[sensor_id] = 0; //480-(timeinsweep)/1000; //Full scan } if( acode == 4 || acode == 6 ) //data = 0 { printf( "R X %s %d %d %d %d %d\n", so->codename, timecode, sensor_id, acode, timeinsweep, length ); bufferpts[sensor_id*2+0] = (timeinsweep-100000)/500; buffertimeto[sensor_id] = 0; //printf( "X: %d\n",bufferpts[sensor_id*2+0] ); //480-(timeinsweep)/1000; // Full scan } if( acode == 5 || acode == 7 ) //data = 1 { printf( "R Y %s %d %d %d %d %d\n", so->codename, timecode, sensor_id, acode, timeinsweep, length ); bufferpts[sensor_id*2+1] = (timeinsweep-100000)/500; //printf( "Y: %d\n",bufferpts[sensor_id*2+1] ); buffertimeto[sensor_id] = 0; //480-(timeinsweep)/1000; //Full scan } //timeinsweep = 200,000 1/48,000,000ths of a second is "center-of-image" } void survive_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ) { //if( so->codename[0] == 'H' ) if( 1 ) { printf( "I %s %d %d %d %d %d %d %d %d\n", so->codename, timecode, accelgyro[0], accelgyro[1], accelgyro[2], accelgyro[3], accelgyro[4], accelgyro[5], id ); } }