#ifndef _SURVIVE_INTERNAL_H #define _SURVIVE_INTERNAL_H #include #include #include #include #define SV_INFO( x... ) { char stbuff[1024]; sprintf( stbuff, x ); ctx->notefunction( ctx, stbuff ); } #define SV_ERROR( x... ) { char stbuff[1024]; sprintf( stbuff, x ); ctx->faultfunction( ctx, stbuff ); } //XXX TODO This one needs to be rewritten. #define SV_KILL() exit(0) #define USB_DEV_HMD 0 #define USB_DEV_LIGHTHOUSE 1 #define USB_DEV_WATCHMAN1 2 #define USB_DEV_WATCHMAN2 3 #define MAX_USB_DEVS 4 #define USB_IF_HMD 0 #define USB_IF_LIGHTHOUSE 1 #define USB_IF_WATCHMAN1 2 #define USB_IF_WATCHMAN2 3 #define USB_IF_LIGHTCAP 4 #define MAX_INTERFACES 5 #define INTBUFFSIZE 64 #define SENSORS_PER_OBJECT 32 struct SurviveContext; struct SurviveUSBInterface; typedef void (*usb_callback)( struct SurviveUSBInterface * ti ); struct SurviveUSBInterface { struct libusb_transfer * transfer; struct SurviveContext * ctx; int actual_len; uint8_t buffer[INTBUFFSIZE]; usb_callback cb; int which_interface_am_i; //for indexing into uiface const char * hname; //human-readable names }; struct SurviveObject { struct SurviveContext * ctx; char codename[4]; int16_t buttonmask; int16_t axis1; int16_t axis2; int16_t axis3; int8_t charge; int8_t charging:1; int8_t ison:1; int sensors; }; struct SurviveContext { //USB Subsystem struct libusb_context* usbctx; void(*faultfunction)( struct SurviveContext * ctx, const char * fault ); void(*notefunction)( struct SurviveContext * ctx, const char * fault ); struct libusb_device_handle * udev[MAX_USB_DEVS]; struct SurviveUSBInterface uiface[MAX_INTERFACES]; //Flood info, for calculating which laser is currently sweeping. int32_t last_photo_time; short total_photos; int32_t total_photo_time; int32_t total_pulsecode_time; //Data Subsystem struct SurviveObject headset; struct SurviveObject watchman[2]; // struct SurvivePhoto }; //USB Subsystem void survive_usb_close( struct SurviveContext * t ); int survive_usb_init( struct SurviveContext * t ); int survive_usb_poll( struct SurviveContext * ctx ); //Accept Data from backend. void survive_data_cb( struct SurviveUSBInterface * si ); //Accept higher-level data. void survive_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode ); void survive_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); #endif