#include "survive_imu.h" #include "linmath.h" #include "survive_internal.h" #include void survive_imu_tracker_set_pose(SurviveIMUTracker *tracker, SurvivePose *pose) { tracker->pose = *pose; } static const int imu_calibration_iterations = 100; static void RotateAccel(LinmathVec3d rAcc, const SurvivePose *pose, const LinmathVec3d accel) { quatrotatevector(rAcc, pose->Rot, accel); scale3d(rAcc, rAcc, 2.); LinmathVec3d G = {0, 0, -1}; add3d(rAcc, rAcc, G); } static SurvivePose iterate_position(const SurvivePose *pose, const LinmathVec3d vel, double time_diff, const PoserDataIMU *pIMU) { SurvivePose result = *pose; FLT acc_mul = time_diff * time_diff / 2; LinmathVec3d rAcc = {0}; RotateAccel(rAcc, pose, pIMU->accel); scale3d(rAcc, rAcc, acc_mul); LinmathVec3d gyro; for (int i = 0; i < 3; i++) { result.Pos[i] += time_diff * vel[i] + rAcc[i] * 9.8; gyro[i] = time_diff / 2 * pIMU->gyro[i]; } LinmathEulerAngle curr, next; quattoeuler(curr, pose->Rot); add3d(next, curr, gyro); quatfromeuler(result.Rot, next); return result; } static void iterate_velocity(LinmathVec3d result, const SurvivePose *pose, const LinmathVec3d vel, double time_diff, PoserDataIMU *pIMU) { scale3d(result, vel, .99999); LinmathVec3d rAcc = {0}; RotateAccel(rAcc, pose, pIMU->accel); scale3d(rAcc, rAcc, time_diff); add3d(result, result, rAcc); } void survive_imu_tracker_integrate(SurviveObject *so, SurviveIMUTracker *tracker, PoserDataIMU *data) { if (tracker->last_data.timecode == 0) { if (tracker->last_data.datamask == imu_calibration_iterations) { tracker->last_data = *data; return; } tracker->last_data.datamask++; tracker->updir[0] += data->accel[0] / imu_calibration_iterations; tracker->updir[1] += data->accel[1] / imu_calibration_iterations; tracker->updir[2] += data->accel[2] / imu_calibration_iterations; return; } for (int i = 0; i < 3; i++) { tracker->updir[i] = data->accel[i] * .10 + tracker->updir[i] * .90; } FLT up[3] = {0, 0, 1}; FLT pose_up[3] = {0, 0, 1}; quatrotatevector(pose_up, tracker->pose.Rot, tracker->updir); FLT time_diff = (data->timecode - tracker->last_data.timecode) / (FLT)so->timebase_hz; SurvivePose t_next = iterate_position(&tracker->pose, tracker->current_velocity, time_diff, data); LinmathVec3d v_next; iterate_velocity(v_next, &tracker->pose, tracker->current_velocity, time_diff, data); tracker->pose = t_next; scale3d(tracker->current_velocity, v_next, 1); tracker->last_data = *data; FLT tmp[3]; ApplyPoseToPoint(tmp, &tracker->pose, up); printf("[%f, %f, %f] [%f, %f, %f]\n", tracker->pose.Pos[0], tracker->pose.Pos[1], tracker->pose.Pos[2], tmp[0], tmp[1], tmp[2]); }