#include "survive.h" #define USE_TURVEYBIGUATOR void handle_lightcap_charlesbiguator(SurviveObject *so, LightcapElement *le); void handle_lightcap_turveybiguator(SurviveObject *so, LightcapElement *le); void handle_lightcap(SurviveObject *so, LightcapElement *le) { #ifdef USE_TURVEYBIGUATOR handle_lightcap_turveybiguator(so, le); #else handle_lightcap_charlesbiguator(so, le); #endif }