#include "linmath.h" #include int main() { FLT e[3] = { 1,1,3.14 }; FLT q[4]; FLT m[16]; FLT pt[3] = { 1, 1, 1 }; q[0] = 0; q[1] = 0; q[2] = 0; q[3] = 1; quatrotatevector( pt, q, pt ); printf( "%f %f %f\n", PFTHREE( pt ) ); printf( "\n" ); quatfromeuler( q, e ); printf( "%f %f %f %f\n\n", PFFOUR( q ) ); quattomatrix(m,q); printf( "%f %f %f %f\n", PFFOUR( &m[0] ) ); printf( "%f %f %f %f\n", PFFOUR( &m[4] ) ); printf( "%f %f %f %f\n", PFFOUR( &m[8] ) ); printf( "%f %f %f %f\n\n", PFFOUR( &m[12] ) ); quatfrommatrix(q,m ); printf( "%f %f %f %f\n\n", PFFOUR( q ) ); quattoeuler( e,q ); printf( "E: %f %f %f\n", e[0], e[1], e[2] ); FLT p[3] = { 0, 0, 1 }; printf( "%f %f %f\n", PFTHREE( p ) ); quatrotatevector( p, q, p ); printf( "%f %f %f\n", PFTHREE( p ) ); printf( "Flipping rotation\n" ); q[0] *= -1; //Wow that was easy. quatrotatevector( p, q, p ); printf( "%f %f %f\n", PFTHREE( p ) ); //Try setting up a pose. // FLT mypose[7] = { 0, 0, 10, q[0], q[1], q[2], q[3] ); // ApplyPoseToPoint( FLT * pout, const FLT * pin, const FLT * pose ); //void InvertPose( FLT * poseout, const FLT * pose ); }