//Copyright (c) 2017 <>< Charles Lohr - Under the MIT/x11 or NewBSD License you choose. #include "CNFGFunctions.h" static int w, h; void CNFGGetDimensions( short * x, short * y ) { *x = w; *y = h; } static void InternalLinkScreenAndGo( const char * WindowName ) { } void CNFGSetupFullscreen( const char * WindowName, int screen_no ) { CNFGSetup( WindowName, 640, 480 ); } void CNFGTearDown() { } int CNFGSetup( const char * WindowName, int sw, int sh ) { w = sw; h = sh; return 0; } void CNFGHandleInput() { } void CNFGUpdateScreenWithBitmap( unsigned long * data, int w, int h ) { } #ifndef RASTERIZER uint32_t CNFGColor( uint32_t RGB ) { } #endif void CNFGClearFrame() { } void CNFGSwapBuffers() { } void CNFGTackSegment( short x1, short y1, short x2, short y2 ) { } void CNFGTackPixel( short x1, short y1 ) { } void CNFGTackRectangle( short x1, short y1, short x2, short y2 ) { } void CNFGTackPoly( RDPoint * points, int verts ) { }