#ifndef _SURVIVE_H #define _SURVIVE_H #include #include "poser.h" typedef struct SurviveContext SurviveContext; //DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks //for optimization on 32- and 64-bit systems. struct SurviveObject { SurviveContext * ctx; char codename[4]; //3 letters, null-terminated. Currently HMD, WM0, WM1. char drivername[4]; //3 letters for driver. Currently "HTC" int16_t buttonmask; int16_t axis1; int16_t axis2; int16_t axis3; int8_t charge; int8_t charging:1; int8_t ison:1; int8_t additional_flags:6; //Pose Information, also "resolver" field. FLT PoseConfidence; //0..1 SurvivePose OutPose; SurvivePose FromLHPose[NUM_LIGHTHOUSES]; //Optionally filled out by poser, contains computed position from each lighthouse. void * PoserData; //Initialized to zero, configured by poser, can be anything the poser wants. PoserCB * PoserFn; //Device-specific information about the location of the sensors. This data will be used by the poser. int8_t nr_locations; FLT * sensor_locations; FLT * sensor_normals; //Timing sensitive data (mostly for disambiguation) int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked) int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked) int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed) int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed) int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed) int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed) int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed) int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed) //Flood info, for calculating which laser is currently sweeping. int8_t oldcode; int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault. int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit. uint32_t last_time[NUM_LIGHTHOUSES]; uint32_t last_length[NUM_LIGHTHOUSES]; uint32_t recent_sync_time; uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device. //Debug int tsl; }; struct SurviveContext * survive_init( int headless ); //For any of these, you may pass in 0 for the function pointer to use default behavior. void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp ); void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp ); void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp ); void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp ); void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp ); void survive_close( struct SurviveContext * ctx ); int survive_poll(); struct SurviveObject * survive_get_so_by_name( struct SurviveContext * ctx, const char * name ); //Utilitiy functions. int survive_simple_inflate( struct SurviveContext * ctx, const char * input, int inlen, char * output, int outlen ); int survive_send_magic( struct SurviveContext * ctx, int magic_code, void * data, int datalen ); //Install the calibrator. void survive_cal_install( struct SurviveContext * ctx ); //Call these from your callback if overridden. //Accept higher-level data. void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ); void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle ); #endif