//Data recorder mod with GUI showing light positions. #include #include #include #include #include #include #include #include struct SurviveContext * ctx; void HandleKey( int keycode, int bDown ) { if( !bDown ) return; if( keycode == 'O' || keycode == 'o' ) { survive_usb_send_magic(ctx,1); } if( keycode == 'F' || keycode == 'f' ) { survive_usb_send_magic(ctx,0); } } void HandleButton( int x, int y, int button, int bDown ) { } void HandleMotion( int x, int y, int mask ) { } int bufferpts[32*2*3]; char buffermts[32*128*3]; int buffertimeto[32*3]; void my_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ) { survive_default_light_process( so, sensor_id, acode, timeinsweep, timecode, length ); } void my_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ) { survive_default_imu_process( so, accelgyro, timecode, id ); return; //if( so->codename[0] == 'H' ) if( 1 ) { printf( "I %s %d %d %d %d %d %d %d %d\n", so->codename, timecode, accelgyro[0], accelgyro[1], accelgyro[2], accelgyro[3], accelgyro[4], accelgyro[5], id ); } } void * GuiThread( void * v ) { short screenx, screeny; while(1) { CNFGHandleInput(); CNFGClearFrame(); CNFGColor( 0xFFFFFF ); CNFGGetDimensions( &screenx, &screeny ); int i; for( i = 0; i < 32*3; i++ ) { if( buffertimeto[i] < 50 ) { uint32_t color = i * 3231349; uint8_t r = color & 0xff; uint8_t g = (color>>8) & 0xff; uint8_t b = (color>>16) & 0xff; r = (r * (5-buffertimeto[i])) / 5 ; g = (g * (5-buffertimeto[i])) / 5 ; b = (b * (5-buffertimeto[i])) / 5 ; CNFGColor( (b<<16) | (g<<8) | r ); CNFGTackRectangle( bufferpts[i*2+0], bufferpts[i*2+1], bufferpts[i*2+0] + 5, bufferpts[i*2+1] + 5 ); CNFGPenX = bufferpts[i*2+0]; CNFGPenY = bufferpts[i*2+1]; CNFGDrawText( buffermts, 2 ); buffertimeto[i]++; } } CNFGSwapBuffers(); OGUSleep( 10000 ); } } int main() { ctx = survive_init( ); survive_install_light_fn( ctx, my_light_process ); survive_install_imu_fn( ctx, my_imu_process ); survive_cal_install( ctx ); CNFGBGColor = 0x000000; CNFGDialogColor = 0x444444; CNFGSetup( "Survive GUI Debug", 640, 480 ); OGCreateThread( GuiThread, 0 ); if( !ctx ) { fprintf( stderr, "Fatal. Could not start\n" ); return 1; } while(survive_poll(ctx) == 0) { //Do stuff. } }