using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace libsurvive { using SurviveContextPtr = IntPtr; using SurviveObjectPtr = IntPtr; using SurvivePosePtr = IntPtr; [StructLayout(LayoutKind.Sequential)] public struct SurvivePose { [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)] public double[] Pos; // Position in the form xyz [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public double[] Rot; // Quaternion in the form wxyz } class cfunctions { #pragma warning disable IDE1006 // Naming Styles [DllImport("libsurvive")] public static extern SurviveContextPtr survive_init_internal(int argc, string[] args); [DllImport("libsurvive")] public static extern SurviveContextPtr survive_close(SurviveContextPtr ctx); [DllImport("libsurvive")] public static extern int survive_poll(SurviveContextPtr ctx); [DllImport("libsurvive")] public static extern int survive_startup(SurviveContextPtr ctx); [DllImport("libsurvive")] public static extern void survive_install_htc_config_fn(SurviveContextPtr ctx, htc_config_func fbp); [DllImport("libsurvive")] public static extern void survive_install_info_fn(SurviveContextPtr ctx, text_feedback_func fbp); [DllImport("libsurvive")] public static extern void survive_install_error_fn(SurviveContextPtr ctx, text_feedback_func fbp); [DllImport("libsurvive")] public static extern void survive_install_imu_fn(SurviveContextPtr ctx, imu_process_func fbp); [DllImport("libsurvive")] public static extern void survive_install_angle_fn(SurviveContextPtr ctx, angle_process_func fbp); [DllImport("libsurvive")] public static extern void survive_install_button_fn(SurviveContextPtr ctx, button_process_func fbp); [DllImport("libsurvive")] public static extern void survive_install_raw_pose_fn(SurviveContextPtr ctx, raw_pose_func fbp); [DllImport("libsurvive")] public static extern void survive_install_lighthouse_pose_fn(SurviveContextPtr ctx, lighthouse_pose_func fbp); [DllImport("libsurvive")] public static extern void survive_install_light_fn(SurviveContextPtr ctx, light_process_func fbp); [DllImport("libsurvive")] public static extern void survive_cal_install(SurviveContextPtr ctx); [DllImport("libsurvive")] public static extern void survive_default_light_process(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lh); [DllImport("libsurvive")] public static extern void survive_default_imu_process(SurviveObjectPtr so, int mode, double[] accelgyro, UInt32 timecode, int id); [DllImport("libsurvive")] public static extern void survive_default_angle_process(SurviveObjectPtr so, int sensor_id, int acode, UInt32 timecode, double length, double angle, UInt32 lh); [DllImport("libsurvive")] public static extern void survive_default_button_process(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, UInt16 axis1Val, byte axis2Id, UInt16 axis2Val); [DllImport("libsurvive")] public static extern void survive_default_raw_pose_process(SurviveObjectPtr so, byte lighthouse, ref SurvivePose pose); [DllImport("libsurvive")] public static extern void survive_default_lighthouse_pose_process(SurviveContextPtr ctx, byte lighthouse, ref SurvivePose lh_pose, ref SurvivePose obj_pose); [DllImport("libsurvive")] public static extern int survive_default_htc_config_process(SurviveObjectPtr so, string ct0conf, int len); #pragma warning restore IDE1006 // Naming Styles } public delegate int htc_config_func(SurviveObjectPtr so, string ct0conf, int len); public delegate void text_feedback_func(SurviveContextPtr ctx, string fault); public delegate void light_process_func(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse); public delegate void imu_process_func(SurviveObjectPtr so, int mask, double[] accelgyro, UInt32 timecode, int id); public delegate void angle_process_func(SurviveObjectPtr so, int sensor_id, int acode, UInt32 timecode, double length, double angle, UInt32 lh); public delegate void button_process_func(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, UInt16 axis1Val, byte axis2Id, UInt16 axis2Val); public delegate void raw_pose_func(SurviveObjectPtr so, byte lighthouse, ref SurvivePose pose); public delegate void lighthouse_pose_func(SurviveContextPtr ctx, byte lighthouse, ref SurvivePose lighthouse_pose, ref SurvivePose object_pose); }