using System; namespace libsurvive { using SurviveContextPtr = IntPtr; using SurviveObjectPtr = IntPtr; using SurvivePosePtr = IntPtr; public class SurviveContext : IDisposable { protected IntPtr ctx; public void Dispose() { cfunctions.survive_close(ctx); ctx = IntPtr.Zero; } public SurviveContext() : this(null) { } public SurviveContext(string[] args) { string[] newArgs = new string[args.Length + 1]; newArgs[0] = System.Reflection.Assembly.GetEntryAssembly().FullName; Array.Copy(args, 0, newArgs, 1, args.Length); ctx = cfunctions.survive_init_internal(newArgs.Length, newArgs); cfunctions.survive_install_raw_pose_fn(ctx, PoseEvent); cfunctions.survive_install_light_fn(ctx, LightEvent); cfunctions.survive_install_lighthouse_pose_fn(ctx, LightHouseEvent); cfunctions.survive_install_angle_fn(ctx, AngleEvent); cfunctions.survive_install_button_fn(ctx, ButtonEvent); cfunctions.survive_install_htc_config_fn(ctx, HTCConfigEvent); cfunctions.survive_install_imu_fn(ctx, IMUEvent); cfunctions.survive_install_error_fn(ctx, ErrorEvent); cfunctions.survive_install_info_fn(ctx, InfoEvent); } protected void InfoEvent(SurviveObjectPtr ctx, string fault) { Console.Out.WriteLine(fault); } protected void ErrorEvent(SurviveObjectPtr ctx, string fault) { Console.Error.WriteLine(fault); } protected void IMUEvent(SurviveObjectPtr so, int mask, double[] accelgyro, uint timecode, int id) { cfunctions.survive_default_imu_process(so, mask, accelgyro, timecode, id); } protected int HTCConfigEvent(SurviveObjectPtr so, string ct0conf, int len) { return cfunctions.survive_default_htc_config_process(so, ct0conf, len); } protected void ButtonEvent(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, ushort axis1Val, byte axis2Id, ushort axis2Val) { cfunctions.survive_default_button_process(so, eventType, buttonId, axis1Id, axis1Val, axis2Id, axis2Val); } protected void AngleEvent(SurviveObjectPtr so, int sensor_id, int acode, uint timecode, double length, double angle, uint lh) { cfunctions.survive_default_angle_process(so, sensor_id, acode, timecode, length, angle, lh); } protected void LightHouseEvent(SurviveObjectPtr ctx, byte lighthouse, ref SurvivePose lighthouse_pose, ref SurvivePose object_pose) { cfunctions.survive_default_lighthouse_pose_process(ctx, lighthouse, ref lighthouse_pose, ref object_pose); } protected void LightEvent(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse) { cfunctions.survive_default_light_process(so, sensor_id, acode, timeinsweep, timecode, length, lighthouse); } protected void PoseEvent(IntPtr so, byte lighthouse, ref SurvivePose pose) { cfunctions.survive_default_raw_pose_process(so, lighthouse, ref pose); } public int Poll() { return cfunctions.survive_poll(ctx); } } }