#include #include #include #include int main(int argc, char **argv) { SurviveAsyncContext *actx = survive_asyc_init(argc, argv); if (actx == 0) // implies -help or similiar return 0; survive_async_start_thread(actx); while (survive_async_is_running(actx)) { OGUSleep(30000); SurvivePose pose; for (const SurviveAsyncObject* it = survive_async_get_first_tracked(actx); it != 0; it = survive_async_get_next_tracked(actx, it)) { uint32_t timecode = survive_async_object_get_latest_pose(it, &pose); printf("%s (%u): %f %f %f %f %f %f %f\n", survive_async_object_name(it), timecode, pose.Pos[0], pose.Pos[1], pose.Pos[2], pose.Rot[0], pose.Rot[1], pose.Rot[2], pose.Rot[3]); } OGUSleep(30000); for (const SurviveAsyncObject* it = survive_async_get_next_updated(actx); it != 0; it = survive_async_get_next_updated(actx)) { printf("%s changed since last checked\n", survive_async_object_name(it)); } } survive_async_close(actx); return 0; }