From 35e08aaa24bd01e6ace453f89ddb73a6bb0508b0 Mon Sep 17 00:00:00 2001 From: cnlohr Date: Tue, 14 Feb 2017 01:00:33 -0500 Subject: Still not working, but getting closer to dynamic OOTX decoding. --- src/survive_internal.h | 26 ++++++++++++++++++++++++-- 1 file changed, 24 insertions(+), 2 deletions(-) (limited to 'src/survive_internal.h') diff --git a/src/survive_internal.h b/src/survive_internal.h index 446f3c0..11c9d89 100644 --- a/src/survive_internal.h +++ b/src/survive_internal.h @@ -62,6 +62,22 @@ struct SurviveUSBInterface //This is defined in survive.h struct SurviveObject; +struct SurviveCalData; + +struct BaseStationData +{ + uint8_t PositionSet:1; + float Position[3]; + float Quaternion[4]; + + uint8_t OOTXSet:1; + uint32_t BaseStationID; + float fcalphase[2]; + float fcaltilt[2]; + float fcalcurve[2]; + float fcalgibpha[2]; + float fcalgibmag[2]; +}; struct SurviveContext { @@ -75,9 +91,15 @@ struct SurviveContext light_process_func lightproc; imu_process_func imuproc; - //Data Subsystem + //Calibration data: + struct BaseStationData bsd[NUM_LIGHTHOUSES]; + + struct SurviveCalData * calptr; //If and only if the calibration subsystem is attached. + + //Data Subsystem. These should be last, as there may be additional surviveobjects. struct SurviveObject headset; - struct SurviveObject watchman[2]; + struct SurviveObject watchman[2]; //Currently only two supported watchmen. + }; -- cgit v1.2.3