From 3a0c6bbd603e9420ef2d8eaf9e3b71f7ddd6538a Mon Sep 17 00:00:00 2001 From: Justin Berger Date: Thu, 22 Mar 2018 09:51:01 -0600 Subject: Made disambiguator configurable --- include/libsurvive/survive.h | 12 +----------- include/libsurvive/survive_types.h | 10 ++++++++++ 2 files changed, 11 insertions(+), 11 deletions(-) (limited to 'include') diff --git a/include/libsurvive/survive.h b/include/libsurvive/survive.h index 747d076..cb144bd 100644 --- a/include/libsurvive/survive.h +++ b/include/libsurvive/survive.h @@ -170,6 +170,7 @@ struct SurviveContext raw_pose_func rawposeproc; lighthouse_pose_func lighthouseposeproc; htc_config_func configfunction; + handle_lightcap_func lightcapfunction; struct config_group* global_config_values; struct config_group* lh_config; //lighthouse configs @@ -286,17 +287,6 @@ void RegisterDriver(const char * name, void * data); int survive_add_object( SurviveContext * ctx, SurviveObject * obj ); void survive_add_driver( SurviveContext * ctx, void * payload, DeviceDriverCb poll, DeviceDriverCb close, DeviceDriverMagicCb magic ); -//For lightcap, etc. Don't change this structure at all. Regular vive is dependent on it being exactly as-is. -//When you write drivers, you can use this to send survive lightcap data. -typedef struct -{ - uint8_t sensor_id; - uint16_t length; - uint32_t timestamp; -} -LightcapElement; - - //This is the disambiguator function, for taking light timing and figuring out place-in-sweep for a given photodiode. void handle_lightcap( SurviveObject * so, LightcapElement * le ); diff --git a/include/libsurvive/survive_types.h b/include/libsurvive/survive_types.h index 3ea6253..160adda 100644 --- a/include/libsurvive/survive_types.h +++ b/include/libsurvive/survive_types.h @@ -53,6 +53,16 @@ typedef void (*raw_pose_func)(SurviveObject *so, uint8_t lighthouse, SurvivePose typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, SurvivePose *object_pose); +// For lightcap, etc. Don't change this structure at all. Regular vive is dependent on it being exactly as-is. +// When you write drivers, you can use this to send survive lightcap data. +typedef struct { + uint8_t sensor_id; + uint16_t length; + uint32_t timestamp; +} LightcapElement; + +typedef void (*handle_lightcap_func)(SurviveObject *so, LightcapElement *le); + typedef int(*haptic_func)(SurviveObject * so, uint8_t reserved, uint16_t pulseHigh , uint16_t pulseLow, uint16_t repeatCount); //Device drivers (prefix your drivers with "DriverReg") i.e. -- cgit v1.2.3