From 4856dd8d4121f23750baace5fd8bd81869f5ac81 Mon Sep 17 00:00:00 2001 From: Justin Berger Date: Thu, 29 Mar 2018 00:17:07 -0600 Subject: Filled out OO struct; most needed functions are there --- include/libsurvive/survive_types.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'include/libsurvive/survive_types.h') diff --git a/include/libsurvive/survive_types.h b/include/libsurvive/survive_types.h index 160adda..7a7dbf1 100644 --- a/include/libsurvive/survive_types.h +++ b/include/libsurvive/survive_types.h @@ -50,8 +50,7 @@ typedef void (*imu_process_func)( SurviveObject * so, int mask, FLT * accelgyro, typedef void (*angle_process_func)( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh); typedef void(*button_process_func)(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val); typedef void (*raw_pose_func)(SurviveObject *so, uint8_t lighthouse, SurvivePose *pose); -typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, - SurvivePose *object_pose); +typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, SurvivePose *object_pose); // For lightcap, etc. Don't change this structure at all. Regular vive is dependent on it being exactly as-is. // When you write drivers, you can use this to send survive lightcap data. -- cgit v1.2.3