From 58b19da6848e64c9ca7aa47d8b3e0cd30db89d44 Mon Sep 17 00:00:00 2001 From: cnlohr Date: Fri, 3 Mar 2017 02:15:04 -0500 Subject: Split out into some more things in the include folder. Getting closer to trying to have posers. --- include/libsurvive/survive.h | 95 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 include/libsurvive/survive.h (limited to 'include/libsurvive/survive.h') diff --git a/include/libsurvive/survive.h b/include/libsurvive/survive.h new file mode 100644 index 0000000..536c7fb --- /dev/null +++ b/include/libsurvive/survive.h @@ -0,0 +1,95 @@ +#ifndef _SURVIVE_H +#define _SURVIVE_H + +#include +#include "poser.h" + +struct SurviveContext; + +//DANGER: This structure may be redefined. Note that it is logically split into 64-bit chunks +//for optimization on 32- and 64-bit systems. + +struct SurviveObject +{ + struct SurviveContext * ctx; + + char codename[4]; //3 letters, null-terminated. Currently HMD, WM0, WM1. + char drivername[4]; //3 letters for driver. Currently "HTC" + int16_t buttonmask; + int16_t axis1; + + int16_t axis2; + int16_t axis3; + int8_t charge; + int8_t charging:1; + int8_t ison:1; + int8_t additional_flags:6; + + //Pose Information, also "resolver" field. + FLT PoseConfidence; //0..1 + FLT Position[3]; + FLT Rotation[4]; + void * PoserData; //Initialized to zero, configured by poser, can be anything the poser wants. + PoserCB * PoserFn; + + //Device-specific information about the location of the sensors. This data will be used by the poser. + int8_t nr_locations; + FLT * sensor_locations; + FLT * sensor_normals; + + //Timing sensitive data (mostly for disambiguation) + int32_t timebase_hz; //48,000,000 for normal vive hardware. (checked) + int32_t timecenter_ticks; //200,000 for normal vive hardware. (checked) + int32_t pulsedist_max_ticks; //500,000 for normal vive hardware. (guessed) + int32_t pulselength_min_sync; //2,200 for normal vive hardware. (guessed) + int32_t pulse_in_clear_time; //35,000 for normal vive hardware. (guessed) + int32_t pulse_max_for_sweep; //1,800 for normal vive hardware. (guessed) + int32_t pulse_synctime_offset; //20,000 for normal vive hardware. (guessed) + int32_t pulse_synctime_slack; //5,000 for normal vive hardware. (guessed) + + //Flood info, for calculating which laser is currently sweeping. + int8_t oldcode; + int8_t sync_set_number; //0 = master, 1 = slave, -1 = fault. + int8_t did_handle_ootx; //If unset, will send lightcap data for sync pulses next time a sensor is hit. + uint32_t last_time[NUM_LIGHTHOUSES]; + uint32_t last_length[NUM_LIGHTHOUSES]; + uint32_t recent_sync_time; + + uint32_t last_lighttime; //May be a 24- or 32- bit number depending on what device. + + + //Debug + int tsl; +}; + +struct SurviveContext * survive_init( int headless ); + +//For any of these, you may pass in 0 for the function pointer to use default behavior. +void survive_install_info_fn( struct SurviveContext * ctx, text_feedback_func fbp ); +void survive_install_error_fn( struct SurviveContext * ctx, text_feedback_func fbp ); +void survive_install_light_fn( struct SurviveContext * ctx, light_process_func fbp ); +void survive_install_imu_fn( struct SurviveContext * ctx, imu_process_func fbp ); +void survive_install_angle_fn( struct SurviveContext * ctx, angle_process_func fbp ); + +void survive_close( struct SurviveContext * ctx ); +int survive_poll(); + +struct SurviveObject * survive_get_so_by_name( struct SurviveContext * ctx, const char * name ); + +//Utilitiy functions. +int survive_simple_inflate( struct SurviveContext * ctx, const char * input, int inlen, char * output, int outlen ); + +int survive_send_magic( struct SurviveContext * ctx, int magic_code, void * data, int datalen ); + +//Install the calibrator. +void survive_cal_install( struct SurviveContext * ctx ); + +//Call these from your callback if overridden. +//Accept higher-level data. +void survive_default_light_process( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length ); +void survive_default_imu_process( struct SurviveObject * so, int16_t * accelgyro, uint32_t timecode, int id ); +void survive_default_angle_process( struct SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle ); + + +#endif + -- cgit v1.2.3