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+// (C) 2016, 2017 <>< C. N. Lohr, Under MIT/x11 License.
+
+// All OOTX code was written by J. Allen. Rest of the code is probably mostly CNLohr.
+
+#ifndef _SURVIVE_CAL_H
+#define _SURVIVE_CAL_H
+
+//This is a file that is intended for use with capturing vive data during the
+//setup phase. This and survive_cal.c/.h should not be included on embedded
+//uses of libsurvive.
+
+//This file handles the following:
+// 1: Decoding the OOTX data from the lighthouses.
+// 2: Setting OOTX props in the survive context.
+// 3: Collect a bunch of data with the vive pointed up and the watchment to either side.
+// 4: Running the code to find the lighthouses.
+// 5: Setting the information needed to develop the worldspace model in the SurviveContext.
+
+
+#include <stdint.h>
+#include "ootx_decoder.h"
+#include "survive_internal.h"
+
+void survive_cal_install( struct SurviveContext * ctx );
+int survive_cal_get_status( struct SurviveContext * ctx, char * description, int max_data );
+
+//void survive_cal_teardown( struct SurviveContext * ctx );
+
+//Called from survive_default_light_process
+void survive_cal_light( struct SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length );
+
+struct SurviveCalData
+{
+ //Stage:
+ // 0: Idle
+ // 1: Collecting OOTX data.
+ int stage;
+
+ //OOTX Data is sync'd off of
+ ootx_decoder_context ootx_decoders[NUM_LIGHTHOUSES];
+};
+
+#endif
+