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Diffstat (limited to 'simple_pose_test.c')
-rw-r--r--simple_pose_test.c45
1 files changed, 22 insertions, 23 deletions
diff --git a/simple_pose_test.c b/simple_pose_test.c
index 5f7f5e2..075f6e1 100644
--- a/simple_pose_test.c
+++ b/simple_pose_test.c
@@ -32,16 +32,12 @@ float viewY = 0.7853975;
int down, downx, downy;
void HandleButton( int x, int y, int button, int bDown )
{
- if( button == 1 )
- {
- if( bDown )
- {
+ if (button == 1) {
+ if (bDown) {
down = 1;
downx = x;
downy = y;
- }
- else
- {
+ } else {
down = 0;
}
}
@@ -49,12 +45,13 @@ void HandleButton( int x, int y, int button, int bDown )
void HandleMotion( int x, int y, int mask )
{
- if( down )
- {
- viewX += (x-downx)/100.0;
- viewY -= (y-downy)/100.0;
- if( viewY < 0.01 ) viewY = 0.01;
- if( viewY > 3.14 ) viewY = 3.14;
+ if (down) {
+ viewX += (x - downx) / 100.0;
+ viewY -= (y - downy) / 100.0;
+ if (viewY < 0.01)
+ viewY = 0.01;
+ if (viewY > 3.14)
+ viewY = 3.14;
downx = x;
downy = y;
}
@@ -71,8 +68,8 @@ FLT hposx[3];
void testprog_raw_pose_process(SurviveObject *so, uint32_t timecode, SurvivePose *pose) {
survive_default_raw_pose_process(so, timecode, pose);
-// if (strcmp(so->codename, "WW0") != 0)
-// return;
+ // if (strcmp(so->codename, "WW0") != 0)
+ // return;
// print the pose;
/* double qw = quat[0];
@@ -98,7 +95,7 @@ void testprog_raw_pose_process(SurviveObject *so, uint32_t timecode, SurvivePose
hpos[2] = pose->Pos[2];
FLT hposin[3] = { 0, 0, 1 };
ApplyPoseToPoint(hpos2, pose, hposin);
- FLT hposinx[3] = { .1, 0, 0 };
+ FLT hposinx[3] = {.1, 0, 0};
ApplyPoseToPoint(hposx, pose, hposinx);
fflush(stdout);
@@ -154,14 +151,15 @@ void *GUIThread(void*v)
CNFGGetDimensions( &screenx, &screeny );
int x, y;
- float eye[3] = { 3*sin(viewX)*sin(viewY), 3*cos(viewX)*sin(viewY), 3*cos(viewY)}; //Create a 2-rotation with Z primarily up.
- //float up[3] = { 0, cos(viewY), sin(viewY)}; //Create a 2-rotation with Z primarily up.
+ float eye[3] = {3 * sin(viewX) * sin(viewY), 3 * cos(viewX) * sin(viewY),
+ 3 * cos(viewY)}; // Create a 2-rotation with Z primarily up.
+ // float up[3] = { 0, cos(viewY), sin(viewY)}; //Create a 2-rotation with Z primarily up.
float at[3] = { 0,0, 0 };
- float up[3] = { 0,0, 1.0 };
+ float up[3] = {0, 0, 1.0};
float right[3];
- tdCross( up, eye, right );
- tdCross( eye, right, up ); //Have to make sure we're making a coordinate frame for lookat.
- tdNormalizeSelf( right );
+ tdCross(up, eye, right);
+ tdCross(eye, right, up); // Have to make sure we're making a coordinate frame for lookat.
+ tdNormalizeSelf(right);
tdSetViewport( -1, -1, 1, 1, screenx, screeny );
tdMode( tdPROJECTION );
@@ -174,7 +172,8 @@ void *GUIThread(void*v)
CNFGColor( 0x00ffff ); DrawLineSegment( hpos[0], hpos[1], hpos[2], hpos2[0], hpos2[1], hpos2[2] );
CNFGColor( 0xff00ff ); DrawLineSegment( hpos[0], hpos[1], hpos[2], hpos[0], hpos[1], hpos[2] );
- CNFGColor( 0xffff00 ); DrawLineSegment( hpos[0], hpos[1], hpos[2], hposx[0], hposx[1], hposx[2] );
+ CNFGColor(0xffff00);
+ DrawLineSegment(hpos[0], hpos[1], hpos[2], hposx[0], hposx[1], hposx[2]);
CNFGColor( 0x0000ff ); DrawLineSegment( 0, 0, 0, 1, 0, 0 );
CNFGColor( 0xff0000 ); DrawLineSegment( 0, 0, 0, 0, 1, 0 );
CNFGColor( 0x00ff00 ); DrawLineSegment( 0, 0, 0, 0, 0, 1 );