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Diffstat (limited to 'include/libsurvive/survive_types.h')
-rw-r--r--include/libsurvive/survive_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/libsurvive/survive_types.h b/include/libsurvive/survive_types.h
index edce3e9..367c391 100644
--- a/include/libsurvive/survive_types.h
+++ b/include/libsurvive/survive_types.h
@@ -50,7 +50,8 @@ typedef void (*imu_process_func)( SurviveObject * so, int mask, FLT * accelgyro,
typedef void (*angle_process_func)( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh);
typedef void(*button_process_func)(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val);
typedef void (*pose_func)(SurviveObject *so, uint32_t timecode, SurvivePose *pose);
-typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, SurvivePose *object_pose);
+typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose,
+ SurvivePose *object_pose);
// For lightcap, etc. Don't change this structure at all. Regular vive is dependent on it being exactly as-is.
// When you write drivers, you can use this to send survive lightcap data.