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author | Justin Berger <j.david.berger@gmail.com> | 2018-04-03 16:08:00 -0600 |
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committer | Justin Berger <j.david.berger@gmail.com> | 2018-04-04 00:40:21 -0600 |
commit | 7d1d930dcb99559eee95fc8a94cc68d12a968353 (patch) | |
tree | a7b4884ffc54c74e27b6369d93f70500f6043ee5 /include/libsurvive/survive_types.h | |
parent | ce6322b6b604b12018a2daf427dbd36afc5fbda2 (diff) | |
download | libsurvive-7d1d930dcb99559eee95fc8a94cc68d12a968353.tar.gz libsurvive-7d1d930dcb99559eee95fc8a94cc68d12a968353.tar.bz2 |
Added simple API
Diffstat (limited to 'include/libsurvive/survive_types.h')
-rw-r--r-- | include/libsurvive/survive_types.h | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/include/libsurvive/survive_types.h b/include/libsurvive/survive_types.h index 367c391..b9d145f 100644 --- a/include/libsurvive/survive_types.h +++ b/include/libsurvive/survive_types.h @@ -4,6 +4,12 @@ #include "linmath.h" #include "stdint.h" +#ifdef _WIN32 +#define SURVIVE_EXPORT __declspec(dllexport) +#else +#define SURVIVE_EXPORT __attribute__((visibility("default"))) +#endif + #ifdef __cplusplus extern "C" { #endif @@ -38,6 +44,8 @@ typedef LinmathPose SurvivePose; #define BUTTON_EVENT_BUTTON_UP 2 #define BUTTON_EVENT_AXIS_CHANGED 3 +typedef uint32_t survive_timecode; + typedef struct SurviveObject SurviveObject; typedef struct SurviveContext SurviveContext; typedef struct BaseStationData BaseStationData; @@ -45,13 +53,12 @@ typedef struct SurviveCalData SurviveCalData; //XXX Warning: This may be remov typedef int (*htc_config_func)(SurviveObject *so, char *ct0conf, int len); typedef void (*text_feedback_func)( SurviveContext * ctx, const char * fault ); -typedef void (*light_process_func)( SurviveObject * so, int sensor_id, int acode, int timeinsweep, uint32_t timecode, uint32_t length, uint32_t lighthouse); -typedef void (*imu_process_func)( SurviveObject * so, int mask, FLT * accelgyro, uint32_t timecode, int id ); -typedef void (*angle_process_func)( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh); +typedef void (*light_process_func)( SurviveObject * so, int sensor_id, int acode, int timeinsweep, survive_timecode timecode, survive_timecode length, uint32_t lighthouse); +typedef void (*imu_process_func)( SurviveObject * so, int mask, FLT * accelgyro, survive_timecode timecode, int id ); +typedef void (*angle_process_func)( SurviveObject * so, int sensor_id, int acode, survive_timecode timecode, FLT length, FLT angle, uint32_t lh); typedef void(*button_process_func)(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val); -typedef void (*pose_func)(SurviveObject *so, uint32_t timecode, SurvivePose *pose); -typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, - SurvivePose *object_pose); +typedef void (*pose_func)(SurviveObject *so, survive_timecode timecode, SurvivePose *pose); +typedef void (*lighthouse_pose_func)(SurviveContext *ctx, uint8_t lighthouse, SurvivePose *lighthouse_pose, SurvivePose *object_pose); // For lightcap, etc. Don't change this structure at all. Regular vive is dependent on it being exactly as-is. // When you write drivers, you can use this to send survive lightcap data. |