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authorMike Turvey <mturvey6@gmail.com>2018-01-04 08:47:42 -0700
committerMike Turvey <mturvey6@gmail.com>2018-01-04 08:47:42 -0700
commit499b80ae7b538f8e66f5ec8bfa60c7136a3babf5 (patch)
tree0ef5325a3494099b7c18c085106486fc5b6368f2 /include/libsurvive/survive_types.h
parentf183aa480c549695ac5b481fade04e62f71d1e0a (diff)
downloadlibsurvive-499b80ae7b538f8e66f5ec8bfa60c7136a3babf5.tar.gz
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Haptic Call Plumbed
The plumbing is now in place for the haptic call. Left in place a "demo" where haptic is called when a controller's trigger is pulled
Diffstat (limited to 'include/libsurvive/survive_types.h')
-rw-r--r--include/libsurvive/survive_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/libsurvive/survive_types.h b/include/libsurvive/survive_types.h
index fa3eb2f..9a6e148 100644
--- a/include/libsurvive/survive_types.h
+++ b/include/libsurvive/survive_types.h
@@ -44,6 +44,8 @@ typedef void (*imu_process_func)( SurviveObject * so, int mask, FLT * accelgyro,
typedef void (*angle_process_func)( SurviveObject * so, int sensor_id, int acode, uint32_t timecode, FLT length, FLT angle, uint32_t lh);
typedef void (*button_process_func)(SurviveObject * so, uint8_t eventType, uint8_t buttonId, uint8_t axis1Id, uint16_t axis1Val, uint8_t axis2Id, uint16_t axis2Val);
+typedef int(*haptic_func)(SurviveObject * so, uint8_t reserved, uint16_t pulseHigh , uint16_t pulseLow, uint16_t repeatCount);
+
//Device drivers (prefix your drivers with "DriverReg") i.e.
// REGISTER_LINKTIME( DriverRegHTCVive );
typedef int (*DeviceDriver)( SurviveContext * ctx );