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<title>libsurvive/redist, branch FixToriLhCoords</title>
<subtitle>Lightweight HTC Vive Library – cloned from https://github.com/cnlohr/libsurvive</subtitle>
<id>https://git.datenwolf.net/libsurvive/atom/redist?h=FixToriLhCoords</id>
<link rel='self' href='https://git.datenwolf.net/libsurvive/atom/redist?h=FixToriLhCoords'/>
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<updated>2018-03-12T02:08:51Z</updated>
<entry>
<title>remove unneeded dep</title>
<updated>2018-03-12T02:08:51Z</updated>
<author>
<name>cnlohr</name>
<email>lohr85@gmail.com</email>
</author>
<published>2018-03-12T02:08:51Z</published>
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<id>urn:sha1:4b0583e11983cf2446ccbda9b6115d506f781bca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added missing functions into lintest</title>
<updated>2018-03-11T20:48:08Z</updated>
<author>
<name>Justin Berger</name>
<email>j.david.berger@gmail.com</email>
</author>
<published>2018-03-11T20:48:08Z</published>
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<id>urn:sha1:5153a32da9793945f72d60185d1929cd72ceeea3</id>
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</content>
</entry>
<entry>
<title>Switch around code to do proper rotation, etc.</title>
<updated>2018-03-11T06:37:06Z</updated>
<author>
<name>cnlohr</name>
<email>lohr85@gmail.com</email>
</author>
<published>2018-03-11T06:37:06Z</published>
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<id>urn:sha1:fbf55ff2820d8f1440642b278eee69e98b8d7d52</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update with spinning view</title>
<updated>2018-03-11T05:10:38Z</updated>
<author>
<name>cnlohr</name>
<email>lohr85@gmail.com</email>
</author>
<published>2018-03-11T05:10:38Z</published>
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<id>urn:sha1:c3f6a9a94575035b4226fc646989d561efe5c3f4</id>
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</content>
</entry>
<entry>
<title>Switch from pos,quat to pose.  Also change initialization order.</title>
<updated>2018-03-11T04:57:58Z</updated>
<author>
<name>cnlohr</name>
<email>lohr85@gmail.com</email>
</author>
<published>2018-03-11T04:57:58Z</published>
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<id>urn:sha1:a2ba45f43ae02b1e39b1816fe9c1c70c54a7f046</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Forgot to add hid-linux.c</title>
<updated>2018-03-10T22:21:15Z</updated>
<author>
<name>cnlohr</name>
<email>lohr85@gmail.com</email>
</author>
<published>2018-03-10T22:21:15Z</published>
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<id>urn:sha1:e96190c63875eb8e622dcf70f3e4571cd8ec6931</id>
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</content>
</entry>
<entry>
<title>Fix a few warnings</title>
<updated>2018-01-16T05:40:14Z</updated>
<author>
<name>Mike Turvey</name>
<email>mturvey6@gmail.com</email>
</author>
<published>2018-01-16T05:40:14Z</published>
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<id>urn:sha1:b2eb7569a8963917116c4520e15b17f0578a2509</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix compiler warnings</title>
<updated>2018-01-16T04:50:10Z</updated>
<author>
<name>Mike Turvey</name>
<email>mturvey6@gmail.com</email>
</author>
<published>2018-01-16T04:50:10Z</published>
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<id>urn:sha1:7817da63526f35d10d6d4f6b3d9c02280719e023</id>
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</entry>
<entry>
<title>Start work on determining rotation using quaternions only</title>
<updated>2017-12-28T15:03:37Z</updated>
<author>
<name>Mike Turvey</name>
<email>mturvey6@gmail.com</email>
</author>
<published>2017-12-28T15:03:37Z</published>
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<id>urn:sha1:ec564d70daa8c1a66018f9606b02b873ae792c84</id>
<content type='text'>
Rotation was previously approximated using axis/angle
This change starts down the path of using quaternions exclusively.
This change appears to give at least as good as answers as the axis/angle
model in basic cases (also only tested with 1 lighthouse), but it is
currently much slower and runs in unpredictable time.
</content>
</entry>
<entry>
<title>Add angleaxisfrom2vect()</title>
<updated>2017-05-31T00:56:52Z</updated>
<author>
<name>Mike Turvey</name>
<email>mturvey6@gmail.com</email>
</author>
<published>2017-05-31T00:56:52Z</published>
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