#include "terrain.h" Terrain::Terrain() { z_mean=0.0; } void Terrain::split() { if(is_split()) return; quads[0][0] = new Terrain(V); quads[0][1] = new Terrain(V); quads[1][0] = new Terrain(V); quads[1][1] = new Terrain(V); quads[0][0]->set_range(x1, x_mid, y1, y_mid); quads[0][1]->set_range(x_mid, x2, y1, y_mid); quads[1][0]->set_range(x1, x_mid, y_mid, y2); quads[1][1]->set_range(x_mid, x2, y_mid, y2); } void Terrain::track_down(double x, double y, double nz, int levels) { if(levels>0) { int a=(xtrack_down(x, y, nz, levels-1); } else { z[0][0]= z[0][1]= z[1][1]= z[1][0]=z_mean=nz; } }