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authorWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2016-04-24 23:33:05 +0200
committerWolfgang Draxinger <Wolfgang.Draxinger@draxit.de>2016-04-24 23:33:05 +0200
commita00fb682a7e3552ab4f5ee0a161d0e21d17d6a26 (patch)
tree4c25244223bde246c97cce0335da0dad4e353959 /samples/OpenGL/compute_shader/mvp.vs.glsl
parent1e387fc8eee4925616967edd26de0ee416dbce3f (diff)
downloadcodesamples-a00fb682a7e3552ab4f5ee0a161d0e21d17d6a26.tar.gz
codesamples-a00fb682a7e3552ab4f5ee0a161d0e21d17d6a26.tar.bz2
computeshader
Diffstat (limited to 'samples/OpenGL/compute_shader/mvp.vs.glsl')
-rw-r--r--samples/OpenGL/compute_shader/mvp.vs.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/samples/OpenGL/compute_shader/mvp.vs.glsl b/samples/OpenGL/compute_shader/mvp.vs.glsl
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+++ b/samples/OpenGL/compute_shader/mvp.vs.glsl
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+#version 430
+
+layout(location = 0) in vec4 a_position;
+
+uniform mat4 u_modelview;
+uniform mat4 u_projection;
+
+void main()
+{
+ const mat4 mvp = u_projection * u_modelview;
+ gl_Position = mvp * a_position;
+}