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<title>minimal example for X11 MIT-SHM with Xcb</title>
<updated>2020-12-14T17:34:08+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>code@datenwolf.net</email>
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<published>2020-12-14T17:34:08+00:00</published>
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<entry>
<title>added glXCreateContextAttrib to x11argb_opengl_glsl example</title>
<updated>2013-07-26T09:23:13+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
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<published>2013-07-26T09:23:13+00:00</published>
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<entry>
<title>commit of new sample 'frustum'</title>
<updated>2013-05-12T00:05:08+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
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<published>2013-05-12T00:05:08+00:00</published>
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<entry>
<title>qt_terr - a simple quadtree based terrain renderer with LOD</title>
<updated>2012-04-27T18:43:08+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2012-04-27T18:43:08+00:00</published>
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<entry>
<title>FBO example added</title>
<updated>2012-02-19T16:46:50+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
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<published>2012-02-19T16:46:50+00:00</published>
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<entry>
<title>Added texture_distortion_glsl and x11argb_opengl_glsl codesamples</title>
<updated>2011-11-09T11:45:20+00:00</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2011-11-09T11:45:20+00:00</published>
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