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<title>codesamples/samples/OpenGL/texture_distortion_glsl, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<id>https://git.datenwolf.net/codesamples/atom/samples/OpenGL/texture_distortion_glsl?h=master</id>
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<updated>2012-02-19T16:46:50Z</updated>
<entry>
<title>FBO example added</title>
<updated>2012-02-19T16:46:50Z</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2012-02-19T16:46:50Z</published>
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<entry>
<title>Added texture_distortion_glsl and x11argb_opengl_glsl codesamples</title>
<updated>2011-11-09T11:45:20Z</updated>
<author>
<name>Wolfgang Draxinger</name>
<email>Wolfgang.Draxinger@draxit.de</email>
</author>
<published>2011-11-09T11:45:20Z</published>
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